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Three Pokemon Titles That Failed to Receive the Love They Deserved

In the wake of a vision of world peace courtesy of Pokemon Go, there's no question that the monster collecting franchise stands as one of the most popular video games around. The iconic Pikachu is every bit as famous as Disney's mascot, perhaps even more. The ongoing excitement around trading card values guarantees almost daily Pokémon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million units. Remarkably, unofficial Pokémon games achieve popularity annually.

Yet in spite of that ubiquity and fame, there are still Pokémon games that are totally overlooked. These are games that failed to receive their fair shake, or were overshadowed under the hype of the core series. They're Pokémon games released on ill-fated consoles or services, or were early forays onto different formats. They're often also Pokémon games that probably would have blossomed if they had received sequels or modern remakes. Considering these factors, this list will not be just one more reminder for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're digging deep.

Nevertheless, these might be these Pokémon games. So, before rearranging your glasses and typing 'Well,' let us just agree that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

Too many Pokémon games emphasize the battling aspect of the series, and not nearly enough of them focus on the everyday aspects that would come with living with a companion. Admittedly, modern titles include minor mechanics like these in recent entries—players may pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The downloadable-only title is best seen as the precursor to Pokemon Home; that is, as a repository to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these claims, but it behooves me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

As the name suggests, the game is set on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were simple, and a lot of the appeal was observing what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the simple pleasures of coexisting with a tiny companion. However, because The Pokémon Company can charge a subscription for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.

Ranch came out long before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of watching games you aren't playing. Most people never understood that Ranch's proposal to watch your creatures as much as you play with them didn't mask a shallow core. In truth, Ranch's attention to detail was so remarkable, a live stream dedicated to running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not seen all that is in it. Justice for Pokémon Ranch: nobody understood you in 2008.

Pokémon Duel: The Tactical Board Game Lost

Did you know that Pokémon once had an licensed tabletop game with action figures? Pokemon Duel was the 2016 attempt to adapt the tabletop experience in a more approachable form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the slow progression for new figures.

These poor design choices obfuscated a sad truth: Pokémon Duel was an superb tactical game with Duel today. "Words cannot describe how much I adored and miss this game," one YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's early release was plagued with connectivity problems. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that board is also a daunting eyesore.

Pokémon: Magikarp Jump: The Whimsical Gem

Screenshot from Magikarp Jump
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a full belt of useless monsters who simply cannot do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter contests to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many phone games, forces the player to wait before they can train their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the community love around Magikarp.

This was most apparent than in Jump's merciless random occurrences, where your Magikarp was as likely to improve as it was to get snatched by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also tried out other things I wish the core series would do, like offering a wide variety of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Witty events with outrageous outcomes that permanently influence how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season arrives.


With dozens of core games and derivative titles, chances are that I omitted that one Pokémon game you totally love but argue that not nearly enough people played. I know that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

By

Sandra Steele

A passionate software engineer and writer with a focus on innovative web solutions and digital storytelling.

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